With over a decade of experience in game development and almost eight years in AAA at Rockstar Games, I specialize in blending game design thinking with product strategy to create thoughtful, player-focused experiences.

Game Designer, Product Manager, Storyteller

Explore My Work
About Me
  • Game Design & Development

    Unity, C#, level design, mechanics, system design

  • Product Management

    Strategic planning, vision alignment, cross-disciplinary collaboration

  • Figma & UX Collaboration

    Visual storytelling, prototyping, user journey, FigJam facilitation, high-fidelity designs

  • Experience

    Rockstar Games, Indie Development

About Me

I’ve spent more than a decade creating games, systems, and player-centered experiences — beginning with paper prototypes and narrative experiments, and eventually contributing to AAA titles at Rockstar Games for nearly eight years. My background spans game design, Unity development, UX collaboration, and product management, giving me a hybrid perspective that balances creativity, technical understanding, and strategic clarity.

I’m passionate about building experiences that feel emotional, intuitive, and meaningful — whether that’s a game prototype, a narrative experiment, or a tool that helps teams create. At my core, I love solving problems, designing with empathy, and helping ideas come to life.

I live on Long Island with my husband and little boy, where most days end with beach air, family gaming sessions, or time spent writing or drawing. I’ve always believed creativity doesn’t turn off when work ends — it just takes different shapes.

Learn more about My Journey

Experience


Product Manager at Rockstar Games

January 2018 - Present | New York City, NY

Product Manager on Grand Theft Auto Online, Red Dead Online
Developer Assistant on Red Dead Redemption 2, Red Dead Online

Level Designer and Programmer at SnowHydra Games

October 2017 -January 2018 | New York City, NY

Level Designer and Programmer on Zarvot

Game Designer and Developer at Computer Lunch

June 2017 - January 2018 | New York City, NY

Game Designer, Developer and Producer on Mama Hawk

Game Developer (Contractor) at Ambriente

August 2017 - Oct 2017 | New York City, NY

Game Developer on Incertidumbre

Graduate and Teacher’s Assistant at LIU Post

September 2015 - April 2017 | Brookville, NY

Assisted professors in teaching undergraduates in the Game Design and Development program
Taught game design and theory through the Summer Honors Institute

Game Design Intern at Arkadium

September 2015 - April 2017 | Brookville, NY

Game Designer on Imago

Education


LIU Post | Master of Arts (M.A), Digital Game Design and Development

2015 - 2017 | Brookville, NY

Excellence in Digital Game Design and Development Award at the Distinguished Student Awards Ceremony

LIU Post | Bachelor of Arts (B.A.), English Writing

2011 - 2015 | Brookville, NY

Sigma Tau Delta (International English Honor Society)
Phi Sigma Tau (International Honor Society in Philosophy)

Skills


Product & System Design
Product Strategy
Feature Development
Roadmapping
Player Psychology
Metrics & KPIs
Cross-Team Communication
Technical Documentation

Game Design
Core Systems
Level Design
Narrative Design
AI Behavior Concepts
Prototyping
Player Research

Creative & Writing
Worldbuilding
Fiction Writing, Creative Non-Fiction
Twine
Character Design
Lore Development

Leadership & Collaboration
Mentorship
Cross-Functional Alignment
Stakeholder & Leadership Communication

Tools


Design
Figma, FigJam
Balsamiq
Adobe Creative Suite
Clip Studio Paint

Development
Unity
Unreal Engine
C#, React
Visual Studio

Product
Google Analytics 4 (GA4)
Confluence
Monday
Microsoft Suite