With over a decade of experience in game development and almost eight years in AAA at Rockstar Games, I specialize in blending game design thinking with product strategy to create thoughtful, player-focused experiences.
Game Designer, Product Manager, Storyteller
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Game Design & Development
Unity, C#, level design, mechanics, system design
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Product Management
Strategic planning, vision alignment, cross-disciplinary collaboration
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Figma & UX Collaboration
Visual storytelling, prototyping, user journey, FigJam facilitation, high-fidelity designs
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Experience
Rockstar Games, Indie Development
About Me
I’ve spent more than a decade creating games, systems, and player-centered experiences — beginning with paper prototypes and narrative experiments, and eventually contributing to AAA titles at Rockstar Games for nearly eight years. My background spans game design, Unity development, UX collaboration, and product management, giving me a hybrid perspective that balances creativity, technical understanding, and strategic clarity.
I’m passionate about building experiences that feel emotional, intuitive, and meaningful — whether that’s a game prototype, a narrative experiment, or a tool that helps teams create. At my core, I love solving problems, designing with empathy, and helping ideas come to life.
I live on Long Island with my husband and little boy, where most days end with beach air, family gaming sessions, or time spent writing or drawing. I’ve always believed creativity doesn’t turn off when work ends — it just takes different shapes.
Learn more about My Journey
Experience
Product Manager at Rockstar Games
January 2018 - Present | New York City, NY
Product Manager on Grand Theft Auto Online, Red Dead Online
Developer Assistant on Red Dead Redemption 2, Red Dead Online
Level Designer and Programmer at SnowHydra Games
October 2017 -January 2018 | New York City, NY
Level Designer and Programmer on Zarvot
Game Designer and Developer at Computer Lunch
June 2017 - January 2018 | New York City, NY
Game Designer, Developer and Producer on Mama Hawk
Game Developer (Contractor) at Ambriente
August 2017 - Oct 2017 | New York City, NY
Game Developer on Incertidumbre
Graduate and Teacher’s Assistant at LIU Post
September 2015 - April 2017 | Brookville, NY
Assisted professors in teaching undergraduates in the Game Design and Development program
Taught game design and theory through the Summer Honors Institute
Game Design Intern at Arkadium
September 2015 - April 2017 | Brookville, NY
Game Designer on Imago
Education
LIU Post | Master of Arts (M.A), Digital Game Design and Development
2015 - 2017 | Brookville, NY
Excellence in Digital Game Design and Development Award at the Distinguished Student Awards Ceremony
LIU Post | Bachelor of Arts (B.A.), English Writing
2011 - 2015 | Brookville, NY
Sigma Tau Delta (International English Honor Society)
Phi Sigma Tau (International Honor Society in Philosophy)
Skills
Product & System Design
Product Strategy
Feature Development
Roadmapping
Player Psychology
Metrics & KPIs
Cross-Team Communication
Technical Documentation
Game Design
Core Systems
Level Design
Narrative Design
AI Behavior Concepts
Prototyping
Player Research
Creative & Writing
Worldbuilding
Fiction Writing, Creative Non-Fiction
Twine
Character Design
Lore Development
Leadership & Collaboration
Mentorship
Cross-Functional Alignment
Stakeholder & Leadership Communication
Tools
Design
Figma, FigJam
Balsamiq
Adobe Creative Suite
Clip Studio Paint
Development
Unity
Unreal Engine
C#, React
Visual Studio
Product
Google Analytics 4 (GA4)
Confluence
Monday
Microsoft Suite